Class Fog

  • Direct Known Subclasses:
    ExponentialFog, LinearFog

    public abstract class Fog
    extends Leaf
    The Fog leaf node defines a set of fog parameters common to all types of fog. These parameters include the fog color and a region of influence in which this Fog node is active. A Fog node also contains a list of Group nodes that specifies the hierarchical scope of this Fog. If the scope list is empty, then the Fog node has universe scope: all nodes within the region of influence are affected by this Fog node. If the scope list is non-empty, then only those Leaf nodes under the Group nodes in the scope list are affected by this Fog node (subject to the influencing bounds).

    If the regions of influence of multiple Fog nodes overlap, the Java 3D system will choose a single set of fog parameters for those objects that lie in the intersection. This is done in an implementation-dependent manner, but in general, the Fog node that is "closest" to the object is chosen.

    • Field Detail

      • ALLOW_INFLUENCING_BOUNDS_READ

        public static final int ALLOW_INFLUENCING_BOUNDS_READ
        Specifies that this Fog node allows read access to its influencing bounds and bounds leaf information.
        See Also:
        Constant Field Values
      • ALLOW_INFLUENCING_BOUNDS_WRITE

        public static final int ALLOW_INFLUENCING_BOUNDS_WRITE
        Specifies that this Fog node allows write access to its influencing bounds and bounds leaf information.
        See Also:
        Constant Field Values
      • ALLOW_COLOR_READ

        public static final int ALLOW_COLOR_READ
        Specifies that this Fog node allows read access to its color information.
        See Also:
        Constant Field Values
      • ALLOW_COLOR_WRITE

        public static final int ALLOW_COLOR_WRITE
        Specifies that this Fog node allows write access to its color information.
        See Also:
        Constant Field Values
      • ALLOW_SCOPE_READ

        public static final int ALLOW_SCOPE_READ
        Specifies that this Fog node allows read access to its scope information at runtime.
        See Also:
        Constant Field Values
      • ALLOW_SCOPE_WRITE

        public static final int ALLOW_SCOPE_WRITE
        Specifies that this Fog node allows write access to its scope information at runtime.
        See Also:
        Constant Field Values
    • Constructor Detail

      • Fog

        public Fog()
        Constructs a Fog node with default parameters. The default values are as follows:
          color : black (0,0,0)
          scope : empty (universe scope)
          influencing bounds : null
          influencing bounding leaf : null
      • Fog

        public Fog​(javax.vecmath.Color3f color)
        Constructs a Fog node with the specified fog color.
        Parameters:
        color - the fog color
      • Fog

        public Fog​(float r,
                   float g,
                   float b)
        Constructs a Fog node with the specified fog color.
        Parameters:
        r - the red component of the fog color
        g - the green component of the fog color
        b - the blue component of the fog color
    • Method Detail

      • setColor

        public void setColor​(javax.vecmath.Color3f color)
        Sets the fog color to the specified color.
        Parameters:
        color - the new fog color
        Throws:
        CapabilityNotSetException - if appropriate capability is not set and this object is part of live or compiled scene graph
      • setColor

        public void setColor​(float r,
                             float g,
                             float b)
        Sets the fog color to the specified color.
        Parameters:
        r - the red component of the fog color
        g - the green component of the fog color
        b - the blue component of the fog color
        Throws:
        CapabilityNotSetException - if appropriate capability is not set and this object is part of live or compiled scene graph
      • getColor

        public void getColor​(javax.vecmath.Color3f color)
        Retrieves the fog color.
        Parameters:
        color - the vector that will receive the current fog color
        Throws:
        CapabilityNotSetException - if appropriate capability is not set and this object is part of live or compiled scene graph
      • setInfluencingBounds

        public void setInfluencingBounds​(Bounds region)
        Sets the Fog's influencing region to the specified bounds. This is used when the influencing bounding leaf is set to null.
        Parameters:
        region - the bounds that contains the Fog's new influencing region.
        Throws:
        CapabilityNotSetException - if appropriate capability is not set and this object is part of live or compiled scene graph
      • getInfluencingBounds

        public Bounds getInfluencingBounds()
        Retrieves the Fog node's influencing bounds.
        Returns:
        this Fog's influencing bounds information
        Throws:
        CapabilityNotSetException - if appropriate capability is not set and this object is part of live or compiled scene graph
      • setInfluencingBoundingLeaf

        public void setInfluencingBoundingLeaf​(BoundingLeaf region)
        Sets the Fog's influencing region to the specified bounding leaf. When set to a value other than null, this overrides the influencing bounds object.
        Parameters:
        region - the bounding leaf node used to specify the Fog node's new influencing region.
        Throws:
        CapabilityNotSetException - if appropriate capability is not set and this object is part of live or compiled scene graph
      • getInfluencingBoundingLeaf

        public BoundingLeaf getInfluencingBoundingLeaf()
        Retrieves the Fog node's influencing bounding leaf.
        Returns:
        this Fog's influencing bounding leaf information
        Throws:
        CapabilityNotSetException - if appropriate capability is not set and this object is part of live or compiled scene graph
      • setScope

        public void setScope​(Group scope,
                             int index)
        Replaces the node at the specified index in this Fog node's list of scopes with the specified Group node. By default, Fog nodes are scoped only by their influencing bounds. This allows them to be further scoped by a list of nodes in the hierarchy.
        Parameters:
        scope - the Group node to be stored at the specified index.
        index - the index of the Group node to be replaced.
        Throws:
        CapabilityNotSetException - if appropriate capability is not set and this object is part of live or compiled scene graph
        RestrictedAccessException - if the specified group node is part of a compiled scene graph
      • getScope

        public Group getScope​(int index)
        Retrieves the Group node at the specified index from this Fog node's list of scopes.
        Parameters:
        index - the index of the Group node to be returned.
        Returns:
        the Group node at the specified index.
        Throws:
        CapabilityNotSetException - if appropriate capability is not set and this object is part of live or compiled scene graph
      • insertScope

        public void insertScope​(Group scope,
                                int index)
        Inserts the specified Group node into this Fog node's list of scopes at the specified index. By default, Fog nodes are scoped only by their influencing bounds. This allows them to be further scoped by a list of nodes in the hierarchy.
        Parameters:
        scope - the Group node to be inserted at the specified index.
        index - the index at which the Group node is inserted.
        Throws:
        CapabilityNotSetException - if appropriate capability is not set and this object is part of live or compiled scene graph
        RestrictedAccessException - if the specified group node is part of a compiled scene graph
      • removeScope

        public void removeScope​(int index)
        Removes the node at the specified index from this Fog node's list of scopes. If this operation causes the list of scopes to become empty, then this Fog will have universe scope: all nodes within the region of influence will be affected by this Fog node.
        Parameters:
        index - the index of the Group node to be removed.
        Throws:
        CapabilityNotSetException - if appropriate capability is not set and this object is part of live or compiled scene graph
        RestrictedAccessException - if the group node at the specified index is part of a compiled scene graph
      • getAllScopes

        public java.util.Enumeration getAllScopes()
        Returns an enumeration of this Fog node's list of scopes.
        Returns:
        an Enumeration object containing all nodes in this Fog node's list of scopes.
        Throws:
        CapabilityNotSetException - if appropriate capability is not set and this object is part of live or compiled scene graph
      • addScope

        public void addScope​(Group scope)
        Appends the specified Group node to this Fog node's list of scopes. By default, Fog nodes are scoped only by their influencing bounds. This allows them to be further scoped by a list of nodes in the hierarchy.
        Parameters:
        scope - the Group node to be appended.
        Throws:
        CapabilityNotSetException - if appropriate capability is not set and this object is part of live or compiled scene graph
        RestrictedAccessException - if the specified group node is part of a compiled scene graph
      • numScopes

        public int numScopes()
        Returns the number of nodes in this Fog node's list of scopes. If this number is 0, then the list of scopes is empty and this Fog node has universe scope: all nodes within the region of influence are affected by this Fog node.
        Returns:
        the number of nodes in this Fog node's list of scopes.
        Throws:
        CapabilityNotSetException - if appropriate capability is not set and this object is part of live or compiled scene graph
      • indexOfScope

        public int indexOfScope​(Group scope)
        Retrieves the index of the specified Group node in this Fog node's list of scopes.
        Parameters:
        scope - the Group node to be looked up.
        Returns:
        the index of the specified Group node; returns -1 if the object is not in the list.
        Throws:
        CapabilityNotSetException - if appropriate capability is not set and this object is part of live or compiled scene graph
        Since:
        Java 3D 1.3
      • removeScope

        public void removeScope​(Group scope)
        Removes the specified Group node from this Fog node's list of scopes. If the specified object is not in the list, the list is not modified. If this operation causes the list of scopes to become empty, then this Fog will have universe scope: all nodes within the region of influence will be affected by this Fog node.
        Parameters:
        scope - the Group node to be removed.
        Throws:
        CapabilityNotSetException - if appropriate capability is not set and this object is part of live or compiled scene graph
        RestrictedAccessException - if the specified group node is part of a compiled scene graph
        Since:
        Java 3D 1.3
      • removeAllScopes

        public void removeAllScopes()
        Removes all Group nodes from this Fog node's list of scopes. The Fog node will then have universe scope: all nodes within the region of influence will be affected by this Fog node.
        Throws:
        CapabilityNotSetException - if appropriate capability is not set and this object is part of live or compiled scene graph
        RestrictedAccessException - if any group node in this node's list of scopes is part of a compiled scene graph
        Since:
        Java 3D 1.3
      • updateNodeReferences

        public void updateNodeReferences​(NodeReferenceTable referenceTable)
        Callback used to allow a node to check if any nodes referenced by that node have been duplicated via a call to cloneTree. This method is called by cloneTree after all nodes in the sub-graph have been duplicated. The cloned Leaf node's method will be called and the Leaf node can then look up any node references by using the getNewObjectReference method found in the NodeReferenceTable object. If a match is found, a reference to the corresponding Node in the newly cloned sub-graph is returned. If no corresponding reference is found, either a DanglingReferenceException is thrown or a reference to the original node is returned depending on the value of the allowDanglingReferences parameter passed in the cloneTree call.

        NOTE: Applications should not call this method directly. It should only be called by the cloneTree method.

        Overrides:
        updateNodeReferences in class SceneGraphObject
        Parameters:
        referenceTable - a NodeReferenceTableObject that contains the getNewObjectReference method needed to search for new object instances.
        See Also:
        NodeReferenceTable, Node.cloneTree(), DanglingReferenceException